Placing Large Objects
Large items like the Arc de Triomphe, city walls, retaining walls, river water, and large rocks affect the placement of items around them. It's very easy to click on them accidentally while doing something else, and the next thing you know you have a river hovering in the mountains. Placing items back where they belong can be a difficult task if you don't have the coordinates, throwing off the placement of surrounding items and lots.
When placing large objects, take a moment to jot down the X, Y, and Z coordinates from the properties panel. If your object is moved accidentally later, you can simply reenter the coordinates to replace the item.
Tracking the coordinates can also be helpful in editing items later. For example, if you have lots of plants around the Ruined Walls, when you try to grab the plants later, you'll get the wall instead. If you know the coordinates of the wall, you can simply move it out of the way while editing the surrounding landscape, and then restore it to its exact location when ready.
Ground fog can be a pain when it comes to editing the landscape under the effect (which I inevitably do, no matter how "done" I think I am when placing the fog). If you have the fog pieces exactly where you want them, note the coordinates and delete the effects. Add them back at the end using the coordinates.
Hope that helps! |
|
|
Haunted Halloween Lots
Paranormal activity abounds in these Sims 3 lots! Explore and find all the things that go bump in the night.
Trubblehart Mansion and Grounds
This house was built nearly a century ago by the prosperous Trubblehart family. When the family withered away after several tragic and unlikely events, the home was sold many times only, usually for only a few months at a time. The most recent occupants of this house daparted rather suddenly several years ago, leaving the old mansion abandoned.
These days, few even dare approach the old mansion. Watching the mansion for even a few minutes makes it clear that there is something unusual going on inside. Run away, run away!
Legend has it that there is a treasure hidden inside, but nobody has ever discovered how to reach it.
Array
Array
Array
Array
Array
Array
Array
Array
"That House" and Grounds
The former occupant's departure left this house in rather poor condition - faded, musty, and overgrown. And yet, it has such possibilities, it's strange that nobody wants it. The rumors of ghost sightings and strange occurances can't be true, can they? Maybe it's time to find a new owner - someone who "ain't afraid of no ghosts."
Array
Array
Array
Array
Array
Array
Array
NOTES
These lots, named with "and Grounds" for differentiation, are edited versions of Eclectia lots with flat edges and different landscaping. If you have Eclectia, you won't need these unless you want to place them in other worlds.
Install by adding the extracted file to your The Sims 3 > Library folder in My Documents.
Created with all EPs and SPs up to Pets with patch 1.26.
DOWNLOAD CUSTOM CONTENT
These lots use only 3 items of CC, and they're so useful you probably already have them, or should. Install these before the lots.
"Damage Me" by Repulsively Desirous (GOS Advent gift) - adds torn or broken areas to walls for a worn look (used in a few lots). Since this creator has unfortunately decided to close her site and many of her other accounts, this download will be included here.
"One More Slot Please! (with vertical shifting)" by granthes (Mod The Sims) - allows placement of items at any height and position (used often). If these are visible when the lot loads, going in an out of buy mode should fix it.
"VanishingObject Scripts" by Buzzler (Mod the Sims) - needed to make granthes' OMSP disappear
Policy
I swiped this policy from Pescado of More Awesome Than You:
Meh.
|
Consider Starting with Unroutable Territory and Clearing Ground as You Go
Since many lag problems are caused by a speck of routable territory in the middle of unroutable land, it can be good to start with an unroutable flat map - at least near the edges - and erase the unroutable paint just ahed of placing roads and lots. Use "show routing" and "rebuild routing" regularly to ensure all your routing spots are connected, with no unconnected dots.
Contrary to what you may see in routing tutorials, "broken" routing lines do not mean there are routing issues - the line is simply being rendered underground. With a few exeptions for glitches, your sim will NOT sink into the ground when running over routable hills if routhing has been rebuilt before being exported for play. |
|
Two or More Paths to Every Point
Making sure each routing point has at least two ways to get to/from it seems to help quite a bit. Imagine an eight-lane highway where for a mile, all traffic both ways has to go through only one lane. If you only have one routing dot connecting two areas, you get the same sorts of traffic issues in-game. This sort of pileup was common in front of schools as many sim children would show up at once and wait ages to be routed through the door. Definitely not something you want on every sim's daily commute! |
A Level Lot is a Happy Lot
While uneven surrounding terrain can be used to create unique lots in a particular world, shared lots should have flat edges for universal placement. By making the majority of lots completely flat, it's also easier for users to place their own houses on your lots. If you build hills or cliffs near a flat lot, terrain paints and foliage can help to create an illusion of uneven terrain and blend your lot into its setting. |
|
|
|
|
<< Start < Prev 1 2 3 Next > End >>
|
|
Page 1 of 3 |